Hear a cross-section
The free sampler below is drawn from twelve of these packs, so it is a fair sample of what the collection contains.
Download the 33-sound sampler free · Buy the collection on itch.io
The Complete Collection is every themed pack in the catalogue: interface, horror, science fiction, nature, weapons, casual mobile, the six Halloween sets, and the kitchen, office and radio subject packs. The files are identical to the individual packs and stay organised by pack, so you can drop in only the folders a project needs. The Fantasy RPG Sound Library is a separate 246-sound product and is not included.
The free sampler below is drawn from twelve of these packs, so it is a fair sample of what the collection contains.
Download the 33-sound sampler free · Buy the collection on itch.io
Taps, toggles, confirms, errors, notifications and level-up cues.
Ambient beds, stingers, creature and body sounds.
Weapons and energy, engines, computer interfaces, doors and alarms.
Ambience beds for forest, water, weather and fire, plus animal and footstep events.
Melee steel, bows and firearms, with impacts and handling detail.
Bubble pops, coin collects, combo chains, star ratings and level completes.
Tankards and a drunken crowd, coins and chests, cutlass and flintlock, rope, hull and sea.
Jumps, efforts, hurts and deaths in matched male and female sets, plus gasps, sighs and crowd reactions.
Taps in five escalating weights, coins from a single ping to a full cascade, upgrades, milestones and a prestige reset.
Chopping, sizzling, boiling, plating and the timer that ends the round.
Typewriter keys and carriage returns, paper, stamps, staplers and a desk phone.
Static bursts, tuning sweeps, squelch, morse and vintage set handling.
Vampire, werewolf, zombie, ghost, skeleton and witch.
Cauldrons, cork pops, liquid pours and spellcasting.
Coffin lids, stone slabs, shovels, chains and gates.
Party horns, balloon pops, comic screams and stingers.
Candy collects, pumpkin pops, seasonal confirms and level completes.
Tools and tilling, planting and harvest, animals, ambience loops, cooking, interface, building, village, weather and props, in ten section folders.
Jumps, dashes, wall slides, springs, pickups, keys, spikes and crumbling platforms.
Room clears, chests, traps, status effects, a boss entrance and the run ending both ways.
Gathering wood and stone, crafting, building, a campfire, hunger and a wolf howl.
Four tower types with matched shot and impact, placement, upgrades, waves, a boss warning and defeat.
A five-step match chain, cascades, clears, power-ups, refusals and the level solved.
A four-stage detection ladder, lockpicks, vents, cameras, a silenced shot and the takedown.
Four engine loops, gear shifts, tyre screech, surfaces, collisions and the finish.
Cast, bite, hook-set, retrieve, three catch weights, the weigh-in, boat and water.
Placement, construction, income, completions and the economy failing.
Five judgement calls, the combo and fever chain, metronome, count-in and the fail.
Five text-blip voices, choices, transitions, save and load, emotions and room atmosphere.
Answer states, stars, stickers, progress fills, pops, flips and a cheer.
Sleigh bells, wrapping paper, baubles, snow footsteps, a fireplace and winter wind.
Yes, past about three packs. The collection contains all thirty-two, and the files are the same ones sold individually rather than a reduced set. If a project only needs interface and weapons audio, two packs is the cheaper route; if it needs four or more, the collection is.
Royalty-free for commercial and non-commercial work, unlimited projects, no attribution required. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library or pack. Full terms are on the licensing page.
Uncompressed WAV, 44.1 kHz, 16-bit stereo, levelled to −1.5 dBTP true peak. WAV rather than OGG because Unity and Unreal re-encode audio at build time, so importing an already-compressed file compresses it twice and you hear the artefacts. Every file is checked for edge clicks and DC offset before release — here is why that matters.
The source audio is generated with ElevenLabs Sound Effects under a paid commercial licence. That is the starting point rather than the product: each candidate is screened by ear and by measurement, the ones that do not hold up are cut and regenerated, and the survivors are trimmed, faded, level-matched across their pack and set to −1.5 dBTP.
The collection is on itch.io. Individual packs are also on the Unity Asset Store and Fab — the store pages list every destination.