Game audio guides

Straight answers on game audio: licensing AI-generated sound effects, the format to ship to Unity and Unreal, how much headroom to leave, and why clips click. Written from the work of preparing and shipping this catalogue, so the numbers in them are measured rather than repeated.

Why these exist

Each one answers a question that comes up repeatedly from people buying or building game audio, and each is written from something that actually happened here: an Asset Store rejection, an audit of 150 shipped files, a levelling pass that moved a peak back over spec. Where a number appears it was measured on real files.

There are 251 free sounds if you would rather test the conclusions than read them.