Library

Zombies and Infected SFX Library

112 zombie and infected-creature sounds: groans and moans, growls, snarls and hisses, attacks and bites, deaths, shambling footsteps and movement, horde and crowd loops, infected and turning sounds, and environmental foley for a horror or survival game.

Zombies and Infected SFX Library cover artwork

Preview

A montage drawn from across the library, at the levels the files ship at.

Zombies and Infected SFX Library — preview

What is in the library

8 sections, each in its own folder.

16sounds

Groans and Moans

Includes child moan, confused moan, female moan, groan low, groan wet, group moan loop, and more.

14sounds

Growls, Snarls and Hisses

Includes choke growl, feral snarl, growl and snap, growl low, hiss, rasp breath, and more.

16sounds

Attacks, Bites and Effort

Includes attack lunge, bite flesh, bite miss, chase pant loop, claw swipe, crawl drag effort, and more.

14sounds

Deaths and Final Sounds

Includes body thud collapse, burn death scream, death collapse, death gurgle, death long fade, death short, and more.

16sounds

Shambling Footsteps and Movement

Includes crawl loop, drag leg loop, fall down, footsteps in water loop, footsteps on gravel loop, footsteps on metal, and more.

12sounds

Horde and Crowd

Includes against door loop, against wall loop, crowd panic scatter, horde against fence loop, horde approaching, horde distant ambience loop, and more.

12sounds

Infected, Turning and Screams

Includes boss zombie intro roar, human turning into zombie, infected cough, infected gasp, infected running scream, infected scream, and more.

12sounds

Environmental and Foley

Includes autopsy table clatter, blood drip loop, bone crack, cage rattle, chain rattle loop, containment breach alert, and more.

8 sections, one matched set.112 files in total

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 112 individual files in named folders, about 30 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the library. This is declared on every store listing.

Where to buy

The library is on itch.io at moneywithjjcom.itch.io/zombies-horror-library, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the library, the licence or a custom set: [email protected].