Pack

Rhythm & Music Game SFX - 30 Sound Effects

Thirty sounds for rhythm games, where timing feedback has to be instant and unambiguous. The judgement set runs perfect, great, good, late and miss as one matched family, rising in brightness so a player reads their accuracy by tone alone without looking. Note hits come in four weights for tap, hold, slide and end-cap, the combo ladder has four tiers, and the metronome and count-in are supplied dry and unpitched so they sit against any track. Every transient is tight, with minimal attack delay, because a late sound is a wrong sound in this genre.

Rhythm & Music Game SFX - 30 Sound Effects cover artwork

Preview

Every sound in the pack, at the levels the files ship at.

Rhythm & Music Game SFX - 30 Sound Effects — preview

Every sound in the pack

The complete file list, so you can check for the sound you need before buying.

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 30 individual files in one folder, about 6.7 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the pack. This is declared on every store listing.

Where to buy

The pack is on itch.io at moneywithjjcom.itch.io/rhythm-music-game, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the pack, the licence or a custom set: [email protected].