Library

Punches and Kicks SFX Library

110 unarmed fight sounds: light and heavy punches, kicks, body and bone impacts, blocks and grabs, whooshes, falls and slams, arcade fighting game hits and cinematic super punches.

Punches and Kicks SFX Library cover artwork

Preview

A montage drawn from across the library, at the levels the files ship at.

Punches and Kicks SFX Library — preview

What is in the library

9 sections, each in its own folder.

12sounds

Light Punches

Includes jab punch, light face hit, quick body punch, slap.

12sounds

Heavy Punches

Includes gut punch, haymaker punch, heavy punch, hook punch, uppercut.

12sounds

Kicks

Includes elbow strike, front kick hit, knee strike, low kick hit, roundhouse kick hit, spinning kick hit, and more.

12sounds

Body Impacts and Bone

Includes body hit dull, bone break, bone crack, chest hit hollow, head hit, headbutt, and more.

12sounds

Blocks Parries and Grabs

Includes arm block, counter slap away, forearm parry, grab clothing, grapple struggle, guard break, and more.

14sounds

Whooshes and Swings

Includes cloth swish, dodge whoosh, heavy punch whoosh, kick whoosh, missed punch whoosh, punch whoosh fast, and more.

12sounds

Falls Throws and Slams

Includes body fall concrete, body fall dirt, body fall wood, body throw slam, getting up shuffle, ground pound, and more.

14sounds

Arcade Fighting Game Hits

Includes arcade hit heavy, arcade hit light, combo hit, counter hit, knockout hit, perfect block chime, and more.

10sounds

Cinematic Super Punches

Includes bass drop hit, earthquake stomp, finishing blow impact, ground shatter punch, mega uppercut launch, shockwave punch, and more.

9 sections, one matched set.110 files in total

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 110 individual files in named folders, about 13 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the library. This is declared on every store listing.

Where to buy

The library is on itch.io at moneywithjjcom.itch.io/punches-kicks-library, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the library, the licence or a custom set: [email protected].