Library

Medieval Weapons and Archery SFX Library

220 medieval combat sounds: swords, parries, axes, maces and flails, daggers, spears, bows and arrows, arrow impacts, crossbows, shields, armour and gear, and thrown and siege weapons.

Medieval Weapons and Archery SFX Library cover artwork

Preview

A montage drawn from across the library, at the levels the files ship at.

Medieval Weapons and Archery SFX Library — preview

What is in the library

12 sections, each in its own folder.

28sounds

Sword Swings and Hits

Includes hit armour, hit flesh, hit wood, stab, swing heavy, swing light.

16sounds

Sword Parries and Clashes

Includes clash scrape, disarm, parry.

18sounds

Axes

Includes hit armour, hit flesh, hit wood, swing.

18sounds

Maces Hammers and Flails

Includes flail chain swing, flail hit, mace hit, war hammer hit armour.

14sounds

Daggers and Knives

Includes slash, stab, throw, unsheathe.

16sounds

Spears and Polearms

Includes halberd swing, polearm shaft block, spear hit, spear thrust.

22sounds

Bows

Includes arrow flyby, bow draw, bow nock arrow, bow release.

20sounds

Arrow Impacts

Includes hit flesh, hit metal, hit stone, hit wood, volley.

14sounds

Crossbows

Includes bolt hit, crank, fire.

22sounds

Shields

Includes bash, block heavy, block sword, break, raise.

16sounds

Armour and Gear

Includes chainmail shuffle, plate armour step, sword sheathe, sword unsheathe, weapon drop.

16sounds

Throwing and Siege

Includes boulder impact, catapult release, javelin throw, throwing axe.

12 sections, one matched set.220 files in total

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 220 individual files in named folders, about 27 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the library. This is declared on every store listing.

Where to buy

The library is on itch.io at moneywithjjcom.itch.io/medieval-weapons-library, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the library, the licence or a custom set: [email protected].