Library

Analog Horror and VHS SFX Library

100 sounds for analog horror and found-footage games: VHS tape mechanics, static and noise, glitches, broadcast tones, wordless voices, creepy loops, jumpscares and old devices.

Analog Horror and VHS SFX Library cover artwork

Preview

A montage drawn from across the library, at the levels the files ship at.

Analog Horror and VHS SFX Library — preview

What is in the library

8 sections, each in its own folder.

12sounds

VHS Tape Mechanics

Includes cassette case close, cassette case open, tape end click, tape jam, tracking adjust, vcr play, and more.

12sounds

Static and Noise

Includes channel change static, crackle burst, dead channel, interference buzz, noise wash, radio static burst, and more.

14sounds

Glitches and Distortion

Includes bitcrush stutter, corrupted audio, frame freeze, glitch hit, glitch whoosh, pitch dropout, and more.

12sounds

Broadcast and Signals

Includes broadcast interruption, broadcast warning tone, countdown beeps, distant siren, feedback squeal, morse beeps, and more.

12sounds

Voices Without Words

Includes breathing behind you, demonic growl, distorted giggle, distorted scream, distorted whisper, garbled voice, and more.

12sounds

Creepy Loops

Includes basement drone loop, creeping drone loop, distant radio loop, electrical buzz loop, empty hallway loop, fluorescent buzz loop, and more.

14sounds

Stingers and Jumpscares

Includes dread drop, glitch scare, heartbeat thud, horror boom, jumpscare hit, reveal sting, and more.

12sounds

Old Devices

Includes answering machine beep, camcorder record, camcorder stop, crt tv power off, crt tv power on, film projector start, and more.

8 sections, one matched set.100 files in total

Questions

Can I use these sounds in a commercial game?

Yes. The licence is royalty-free for commercial and non-commercial projects, with no attribution required, no per-project fee and no expiry. The one restriction is that the audio files may not be resold or redistributed on their own as a sound library.

What format are the files?

WAV, 44.1 kHz, 16-bit stereo, 100 individual files in named folders, about 40 MB unzipped.

Which game engines do they work with?

Any engine that imports WAV, including Unity, Unreal Engine, Godot and GameMaker.

How were the sounds made?

Source audio generated with ElevenLabs Sound Effects under a paid commercial licence, then screened by ear and by measurement, trimmed, faded and level-matched across the library. This is declared on every store listing.

Where to buy

The library is on itch.io at moneywithjjcom.itch.io/analog-horror-library, and on the other stores listed on the store pages. The audio files are identical on every store.

Questions about the library, the licence or a custom set: [email protected].